Case study

Game localization across 100+ titles and 7 languages.

A games localization program needed more than 100 titles localized across 7 languages without breaking in-game layouts, where translated text rarely matches the source length.

100+ - 7 - 70,000 words

100+ Titles
7 Languages
70,000 words Volume
Game localization at title scale visual: Game localization across titles and languages with build-aware review.
Measured outcomes Game localization at title scale
100+ Titles
7 Languages
70,000 words Volume
Independently reviewed Quality
In-game text fit and player voice Focus

Project overview

What landed, and what made it hard.

A games localization program needed more than 100 titles localized across 7 languages, delivered through top-100 LSP partners.

Delivery snapshot

Game localization at title scale

Client
confidential game publishers (via top-100 LSP partners)
Service
Game localization
Languages
7 languages
Volume
70,000 words across 100+ titles

The problem to solve

Why the work was difficult, and what MoniSa changed in-flight.

Each language expands or contracts text differently, so a menu label that fits in English can overflow in one language and look empty in another.

The challenge

The problem to solve

Across 100+ titles and 7 languages, keeping every string inside its in-game space required per-title attention, not a single global rule.

Operating response

What MoniSa changed

MoniSa localized each title with its in-game constraints in view, adjusting length and phrasing so translated text held its place in the interface.

  • Length-aware translation Linguists wrote to the space a string had, while preserving source meaning.
  • Per-title handling Each title was treated on its own terms instead of forcing one rule across the catalogue.
  • Tone for play Dialogue and UI kept a natural game voice in each language rather than reading as literal translation.

Results

Measured outcomes from this engagement.

More than 100 titles were localized across 7 languages, with in-game text expansion and contraction managed per title.

Titles100+
Languages7
Volume70,000 words
QualityIndependently reviewed
FocusIn-game text fit and player voice

Selection logic

What protected the result.

The selection came down to whether MoniSa could source and review the work at standard, and whether that would hold across the full run.

Why the fit was real

Why the fit was real

Game localization rewards UI-aware linguists who write to the space, beyond translators who render meaning.

What decided the result

What decided the result

Per-title length management is what kept menus, buttons, and dialogue intact across 7 languages.

What buyers can reuse

What buyers can reuse

  • Game localization succeeds or fails on whether translated text fits the interface it lives in.
  • Per-title length management beat a single global rule across a 100+ title catalogue.
  • The evidence keeps clients confidential and attributes the metrics only to this engagement.

Continue from this proof

Useful comparisons for the same problem.

Use these links to compare the case with the matching service, buyer guide, and language coverage.

Languages named

Examples referenced in the engagement.

  • Brazilian Portuguese
  • Japanese
  • Korean
  • South Asian languages

case evidence

Nearest proof pattern.

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On-site linguist deployment

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Buyer questions

Ask the questions weak vendors avoid.

Short answers for buyers checking fit, coverage, quality method, and next-step readiness.

What was delivered on this engagement?

Titles: 100+. Languages: 7. Volume: 70,000 words

What control kept the work stable?

Per-title length management is what kept menus, buttons, and dialogue intact across 7 languages.

Where should similar work go next?

Use Localization services for the delivery model, Media localization buyer guide for buyer-side evaluation, and the contact page for a scoped brief.

Similar brief

Send the constraint behind the metric.

A useful follow-up to a case study names the language mix, review model, deadline, and what proof your buyer team needs before approval.

Production-ready brief

01Closest matching challenge from this case02Language pair, dialect, and script coverage03Volume, cadence, or hours to deliver04Reviewer model and acceptance criteria05Security or platform constraints06Proof needed for stakeholder approval

Capability at a glance

The answers most briefs open by asking for.

Buyers rarely start with who we are. They start with a list of fields to fill. Here are ours, so the first email can be about the work instead.

Languages and locales
300+ languages and 4,500+ dialects, quoted per locale rather than per language — because the dialect decides whether a dataset is usable, whether a market accepts a release, and which specialist the work goes to.
Specialist network
110,000+ verified language specialists — linguists, annotators, and reviewers — plus voice talent and subtitlers, matched to the language, domain and task before assignment.
Capacity and mobilisation
Named availability confirmed per pair before scoping. Coverage is reported as staffed today or needing a recruitment window, in writing, before a launch date or release window is agreed.
Sourcing constraints
Specialists can be sourced against geographic, residency, locale and demographic requirements — including native-only, in-country, and speaker-diversity quotas where a data programme demands them.
Deliverables and specs
Work is delivered to the receiving specification: structured formats and schemas for data and annotation work, and timed-text, audio and platform conformance for media — subtitle reading speed, line limits, cue timing, channel and sample-rate requirements included.
Comparable work
62 documented case studies stating the scope, the constraint that made it difficult, and the measured result — across AI data programmes, partner overflow, and media releases. 2,000+ AI projects delivered and 1,000+ brands served since 2015.
Certifications
ISO 9001:2015 quality management, ISO 27001:2022 information security, and ISO 17100 translation services — scoped to translation specifically, and stated that way rather than implied across every line.
Commercial basis
Quoted in the unit the work is measured in — per word, per audio hour, per approved hour, per finished minute, per batch, per item — with what the unit includes stated alongside it, whether the quote is for you or for a client you quote onward.

Need this against your own template? Convert your scope between units and check the deadline, then send the brief with your language list, content type, volume and deadline, and the acceptance criteria you will judge the output against — those four decide feasibility, and the reply addresses them directly.

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