Game localization across 100+ titles and 7 languages

A games localization program needed more than 100 titles localized across 7 languages without breaking in-game layouts, where translated text rarely matches the source length.

100+ localized - 7 - 70,000 words

100+ localized Titles
7 Languages
70,000 words Volume
Measured outcomes Game localization at title scale
100+ localized Titles
7 Languages
70,000 words Volume
Independently reviewed Quality
In-game text fit and player voice Focus

Game localization at title scale

Client
confidential game publishers (via top-100 LSP partners)
Service
Game localization
Languages
7 languages
Volume
70,000 words across 100+ titles

A games localization program needed more than 100 titles localized across 7 languages, delivered through top-100 LSP partners.

Game text lives inside fixed UI: buttons, menus, and dialogue boxes that break when translated strings run longer or shorter than the source.

The problem to solve

Each language expands or contracts text differently, so a menu label that fits in English can overflow in one language and look empty in another.

Across 100+ titles and 7 languages, keeping every string inside its in-game space required per-title attention, not a single global rule.

How Localization services was delivered

MoniSa localized each title with its in-game constraints in view, adjusting length and phrasing so translated text held its place in the interface.

  • Length-aware translation

    Linguists wrote to the space a string had, while preserving source meaning.

  • Per-title handling

    Each title was treated on its own terms instead of forcing one rule across the catalogue.

  • Tone for play

    Dialogue and UI kept a natural game voice in each language rather than reading as literal translation.

What was delivered on this engagement?

More than 100 titles were localized across 7 languages, with in-game text expansion and contraction managed per title.

Titles100+ localized
Languages7
Volume70,000 words
QualityIndependently reviewed
FocusIn-game text fit and player voice

What supported the result

Why this team fit the assignment

Game localization rewards UI-aware linguists who write to the space, beyond translators who render meaning.

What decided the result

Per-title length management is what kept menus, buttons, and dialogue intact across 7 languages.

What buyers can reuse

  • Game localization succeeds or fails on whether translated text fits the interface it lives in.
  • Per-title length management beat a single global rule across a 100+ title catalogue.
  • The evidence keeps clients confidential and attributes the metrics only to this engagement.

Work connected to Game localization at title scale

Related services, buying guidance and language coverage

Languages listed

  • Brazilian Portuguese
  • Japanese
  • Korean
  • South Asian languages

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Game localization at title scale questions

What was delivered on this engagement?

Titles: 100+ localized. Languages: 7. Volume: 70,000 words

Which control supported the Game localization at title scale result?

Per-title length management is what kept menus, buttons, and dialogue intact across 7 languages.

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