Game localization across 100+ titles and 7 languages
A games localization program needed more than 100 titles localized across 7 languages without breaking in-game layouts, where translated text rarely matches the source length.
100+ localized - 7 - 70,000 words
Game localization at title scale
- Client
- confidential game publishers (via top-100 LSP partners)
- Service
- Game localization
- Languages
- 7 languages
- Volume
- 70,000 words across 100+ titles
A games localization program needed more than 100 titles localized across 7 languages, delivered through top-100 LSP partners.
Game text lives inside fixed UI: buttons, menus, and dialogue boxes that break when translated strings run longer or shorter than the source.
The problem to solve
Each language expands or contracts text differently, so a menu label that fits in English can overflow in one language and look empty in another.
Across 100+ titles and 7 languages, keeping every string inside its in-game space required per-title attention, not a single global rule.
How Localization services was delivered
MoniSa localized each title with its in-game constraints in view, adjusting length and phrasing so translated text held its place in the interface.
Length-aware translation
Linguists wrote to the space a string had, while preserving source meaning.
Per-title handling
Each title was treated on its own terms instead of forcing one rule across the catalogue.
Tone for play
Dialogue and UI kept a natural game voice in each language rather than reading as literal translation.
What was delivered on this engagement?
More than 100 titles were localized across 7 languages, with in-game text expansion and contraction managed per title.
| Titles | 100+ localized |
|---|---|
| Languages | 7 |
| Volume | 70,000 words |
| Quality | Independently reviewed |
| Focus | In-game text fit and player voice |
What supported the result
Why this team fit the assignment
Game localization rewards UI-aware linguists who write to the space, beyond translators who render meaning.
What decided the result
Per-title length management is what kept menus, buttons, and dialogue intact across 7 languages.
What buyers can reuse
- Game localization succeeds or fails on whether translated text fits the interface it lives in.
- Per-title length management beat a single global rule across a 100+ title catalogue.
- The evidence keeps clients confidential and attributes the metrics only to this engagement.
Work connected to Game localization at title scale
Related services, buying guidance and language coverage
Localization services and buyer guidance
Languages listed
- Brazilian Portuguese
- Japanese
- Korean
- South Asian languages
More proof
Compare this case with Streaming localization across rare languages and Six years of app localization to judge whether the operating pattern fits your brief.
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Game localization at title scale questions
What was delivered on this engagement?
Titles: 100+ localized. Languages: 7. Volume: 70,000 words
Which control supported the Game localization at title scale result?
Per-title length management is what kept menus, buttons, and dialogue intact across 7 languages.
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